blender
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| blender [2023/10/31 22:31] – [Terms] jhagstrand | blender [2023/11/01 00:30] (current) – [Terms] jhagstrand | ||
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| - | =====3D Modeling===== | + | ===== 3D Modeling ===== |
| [[https:// | [[https:// | ||
| Line 207: | Line 207: | ||
| ==== Terms ==== | ==== Terms ==== | ||
| - | 3D Viewport | + | model - A collection of objects built within |
| world vs object | world vs object | ||
| * 3D objects exist within the 3D world. | * 3D objects exist within the 3D world. | ||
| * There is one world, and multiple objects within that world. | * There is one world, and multiple objects within that world. | ||
| - | * The model is made up of objects. | ||
| * Objects are made of vertices, organized into edges and faces. | * Objects are made of vertices, organized into edges and faces. | ||
| * A selection may refer to objects, vertices, edges or faces. | * A selection may refer to objects, vertices, edges or faces. | ||
| Line 224: | Line 223: | ||
| * transformation actually changes the model. | * transformation actually changes the model. | ||
| - | ^ noun ^ verb ^ applies to ^ terms ^ changes what ^ | + | ^ noun ^ applies to ^ terms ^ changes what ^ |
| - | | navigation | + | | navigation | world | pan, roll, orbit, zoom | my point of view | |
| - | | transformation | + | | transformation | object or selection | move, rotate, scale | the model | |
| - | * there is one world and it never changes. | + | 3D Viewport - The editor type we use to do 3D modeling. |
| - | * There | + | [[https:// |
| - | gizmo - a UI devices | + | gizmo - a UI device |
| + | A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). | ||
| + | [[https:// | ||
| * Navigation Gizmo - applies to the world. | * Navigation Gizmo - applies to the world. | ||
| - | * Transformation Gizmo - applies to object or selection. | + | * Transformation Gizmo - applies to object or selection. |
| pivot point - | pivot point - | ||
| + | * for one object, or for a selection of objects, or in edit mode for a group of selected vertices | ||
| + | * determines the locaion of the " | ||
| + | * types: | ||
| + | * bounding box center | ||
| + | * median point | ||
| + | * center of mass | ||
| + | * center of geometry | ||
| + | normal - the line perpendicular to a face. | ||
| - | normal | + | origin - |
| + | * world origin | ||
| + | * local origin - average center of all selected objects of vertices. | ||
| + | * object origin - local origin | ||
| - | 3D Cursor - A singleton object that can be placed somewhere in the world. | + | 3D Cursor - a singleton object with location and rotation. |
| - | + | ||
| - | ==== World ==== | + | |
| - | The workspace contains the 3D Viewport editor. | + | |
| - | [[https:// | + | |
| - | + | ||
| - | === Terms === | + | |
| - | + | ||
| - | Note that the terms " | + | |
| - | + | ||
| - | Navigate vs Transform | + | |
| - | + | ||
| - | navigate - pan, roll, or zoom the world within the viewport. | + | |
| - | + | ||
| - | transform - move, rotate, scale an object or a selection. | + | |
| - | + | ||
| - | Origin | + | |
| - | + | ||
| - | world origin - the point at world coordinates 0, | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | 3D Cursor - a singleton object with location and rotation. | + | |
| Set it using the toolbar or the Snap menu via left-click or shift-S. | Set it using the toolbar or the Snap menu via left-click or shift-S. | ||
| - | It defines where newly added objects are placed. | + | It defines where newly added objects are placed. |
| - | gizmo - A UI element. | + | transform orientation |
| - | [[https:// | + | * global |
| + | * local - aligned with the active object' | ||
| + | * normal - fancy. normally equivalent to local. | ||
| + | * gimbal - fancy. | ||
| + | * view - aligned with your viewpoint as you orbit. | ||
| + | * cursor - aligned with the 3D cursor. | ||
| + | * parent - aligned with the parent. | ||
| - | Navigation Gizmo - upper-right icon with circles and xyz axes. | + | rotation mode - fancy. |
| - | Allows you to pan, roll, or zoom the world within the viewport. | + | |
| - | Transform Gizmo - Allows you to move, rotate, or scale the selected | + | Note: object origin vs pivot point vs transform gizmo |
| + | * A transformation requires a pivot point and a transform orientation. | ||
| + | * if a single object is selected, the pivot point is the object origin. | ||
| + | * If multiple objects | ||
| + | * The transform orientation can be selected on the 3D viewport header, see above. | ||
| + | * The transform gizmo visualizes the pivot point and the transform orientation. | ||
| - | === Navigate | + | ==== How to navigate ==== |
| Views: | Views: | ||
| * orthographic (flat): | * orthographic (flat): | ||
| - | * perspective (3D, having depth) | + | * perspective (having depth) |
| To switch views: | To switch views: | ||
| Line 291: | Line 291: | ||
| * use Object Mode - View menu: pan, orbit, roll, zoom | * use Object Mode - View menu: pan, orbit, roll, zoom | ||
| - | ==== Objects ==== | + | ==== How to transform |
| - | + | ||
| - | === Object Terms === | + | |
| - | + | ||
| - | object origin, local origin, origin point - bounding box center of the object. | + | |
| - | + | ||
| - | pivot point | + | |
| - | * for one object, or for a selection of objects, or in edit mode for a group of selected vertices | + | |
| - | * determines the locaion of the " | + | |
| - | * types: | + | |
| - | * bounding box center | + | |
| - | * median point | + | |
| - | * center of mass | + | |
| - | * center of geometry | + | |
| - | + | ||
| - | transform | + | |
| - | + | ||
| - | object | + | |
| - | + | ||
| - | normal | + | |
| - | + | ||
| - | gimbal | + | |
| - | + | ||
| - | rotation mode | + | |
| - | + | ||
| - | === move active object | + | |
| t toolbar on the left, toggle on and off\\ | t toolbar on the left, toggle on and off\\ | ||
| Line 330: | Line 305: | ||
| * click mmb | * click mmb | ||
| - | === add objects === | + | add an object |
| * duplicate | * duplicate | ||
| * shift a, add, add - mesh - primitives menu: cube, plane, cone, monkey, torus | * shift a, add, add - mesh - primitives menu: cube, plane, cone, monkey, torus | ||
| Line 336: | Line 311: | ||
| shift+A: add an object primitive | shift+A: add an object primitive | ||
| - | ==== render engine | + | ==== Render Engine |
| Cycles - slow, ray-traced, unbiased, for high-end movies | Cycles - slow, ray-traced, unbiased, for high-end movies | ||
blender.1698805863.txt.gz · Last modified: 2023/10/31 22:31 by jhagstrand