blender
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| blender [2023/10/31 23:48] – [Terms] jhagstrand | blender [2023/11/01 00:30] (current) – [Terms] jhagstrand | ||
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| [[https:// | [[https:// | ||
| * Navigation Gizmo - applies to the world. | * Navigation Gizmo - applies to the world. | ||
| - | * Transformation Gizmo - applies to object or selection. | + | * Transformation Gizmo - applies to object or selection. |
| pivot point - | pivot point - | ||
| - | pivot point | ||
| * for one object, or for a selection of objects, or in edit mode for a group of selected vertices | * for one object, or for a selection of objects, or in edit mode for a group of selected vertices | ||
| * determines the locaion of the " | * determines the locaion of the " | ||
| Line 245: | Line 244: | ||
| * center of mass | * center of mass | ||
| * center of geometry | * center of geometry | ||
| - | |||
| - | gimbal | ||
| normal - the line perpendicular to a face. | normal - the line perpendicular to a face. | ||
| Line 252: | Line 249: | ||
| origin - | origin - | ||
| * world origin - the point at world coordinates 0, | * world origin - the point at world coordinates 0, | ||
| - | * object origin - (aka local origin | + | |
| + | | ||
| 3D Cursor - a singleton object with location and rotation. | 3D Cursor - a singleton object with location and rotation. | ||
| Line 258: | Line 256: | ||
| It defines where newly added objects are placed. | It defines where newly added objects are placed. | ||
| - | transform orientation | + | transform orientation |
| + | * global - aligned with the world space | ||
| + | * local - aligned with the active object' | ||
| + | * normal - fancy. normally equivalent to local. | ||
| + | * gimbal - fancy. | ||
| + | * view - aligned with your viewpoint as you orbit. | ||
| + | * cursor - aligned with the 3D cursor. | ||
| + | * parent - aligned with the parent. | ||
| + | |||
| + | rotation mode - fancy. | ||
| - | rotation mode | + | Note: object origin vs pivot point vs transform gizmo |
| + | * A transformation requires a pivot point and a transform orientation. | ||
| + | * if a single object is selected, the pivot point is the object origin. | ||
| + | * If multiple objects or vertices are selected, the pivot point is at the average point of the selected objects. | ||
| + | * The transform orientation can be selected on the 3D viewport header, see above. | ||
| + | * The transform gizmo visualizes the pivot point and the transform orientation. | ||
| ==== How to navigate ==== | ==== How to navigate ==== | ||
blender.1698810517.txt.gz · Last modified: 2023/10/31 23:48 by jhagstrand