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blender [2023/10/31 23:59] – [Terms] jhagstrandblender [2023/11/01 00:30] (current) – [Terms] jhagstrand
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 [[https://docs.blender.org/manual/en/latest/editors/3dview/display/gizmo.html | Gizmo]]  [[https://docs.blender.org/manual/en/latest/editors/3dview/display/gizmo.html | Gizmo]] 
   * Navigation Gizmo - applies to the world.  Found in upper-right of viewport.   * Navigation Gizmo - applies to the world.  Found in upper-right of viewport.
-  * Transformation Gizmo - applies to object or selection.  Appears at the pivot point.+  * Transformation Gizmo - applies to object or selection.  Appears at the pivot point, aligned with the transform orientation.
  
 pivot point -  pivot point - 
-pivot point 
   * for one object, or for a selection of objects, or in edit mode for a group of selected vertices   * for one object, or for a selection of objects, or in edit mode for a group of selected vertices
   * determines the locaion of the "object gizmo", and thus is the center of transformations   * determines the locaion of the "object gizmo", and thus is the center of transformations
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 origin -  origin - 
   * world origin - the point at world coordinates 0,0,0.  Constant.   * world origin - the point at world coordinates 0,0,0.  Constant.
-  * object origin - (aka local origin or origin point) - by default is the bounding box center of the object.+  * local origin - average center of all selected objects of vertices. 
 +  * object origin - local origin of a single selected object.  By default is the bounding box center of the object.  Can be moved by setting it to the 3D cursor.
  
 3D Cursor - a singleton object with location and rotation.  By default it is at the world origin. 3D Cursor - a singleton object with location and rotation.  By default it is at the world origin.
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  It defines where newly added objects are placed.  It can be used to manually position and orient the transform gizmo.  It defines where newly added objects are placed.  It can be used to manually position and orient the transform gizmo.
  
-transform orientation - the orientation of the Object Gizmo.+transform orientation - the orientation of the Object Gizmo.  Can be selected from the 3D Viewport Header menu.
   * global - aligned with the world space   * global - aligned with the world space
   * local - aligned with the active object's orientation   * local - aligned with the active object's orientation
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 rotation mode - fancy.  involving Euler math. rotation mode - fancy.  involving Euler math.
 +
 +Note: object origin vs pivot point vs transform gizmo
 +  * A transformation requires a pivot point and a transform orientation.
 +  * if a single object is selected, the pivot point is the object origin.  The object origin is by default the bounding box center, but it can be moved using the 3D cursor.
 +  * If multiple objects or vertices are selected, the pivot point is at the average point of the selected objects.
 +  * The transform orientation can be selected on the 3D viewport header, see above.
 +  * The transform gizmo visualizes the pivot point and the transform orientation.
  
 ==== How to navigate ==== ==== How to navigate ====
blender.1698811186.txt.gz · Last modified: 2023/10/31 23:59 by jhagstrand

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