======Virtual Robotics====== ====Game Engine Software==== * Unreal, visual scripting and C++ or "blueprints" proprietary scripting * Unity, no visual scripting, C# or JavaScript ====Javascript 3D Drawing==== * threeJS, open source * BabylonJS, Microsoft ====3D Modeling Software==== * 3dsmax, by Autodesk, for architecture and engineering, used by: Blizzard, Blur * Maya, also Autodesk, studios: Blizzard, Disney, Weta, Luna, Blur * Cinema4, for movies * Houdini, for movies, unique UI and workflow, used by: Blur, BlueSky * Zbrush, used by: Blizzard, Disney, Weta, Blur, * Lightwave * Arnold, used by Luna * XSI, used by Animal Logic * Marionette (Pixar proprietary) * Premo (DreamWorks proprietary) * Apollo (DreamWorks proprietary) * Blender, free open source, for gaming ====3D Modeling Terminology==== * Mesh - the points of the wireframe * Rigging - skeletal mesh for movements. A tool for use by animators. * Material - * Texture * Skin * Controller * Y-up - cartesian coordinate system with Y-axis on the vertical dimension * Z-up - cartesian coordinate system with Z-axis on the vertical dimension Gibson Environment at Stanford http://gibsonenv.stanford.edu/