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virtual_robotics

Virtual Robotics

Game Engine Software

  • Unreal, visual scripting and C++ or “blueprints” proprietary scripting
  • Unity, no visual scripting, C# or JavaScript

Javascript 3D Drawing

  • threeJS, open source
  • BabylonJS, Microsoft

3D Modeling Software

  • 3dsmax, by Autodesk, for architecture and engineering, used by: Blizzard, Blur
  • Maya, also Autodesk, studios: Blizzard, Disney, Weta, Luna, Blur
  • Cinema4, for movies
  • Houdini, for movies, unique UI and workflow, used by: Blur, BlueSky
  • Zbrush, used by: Blizzard, Disney, Weta, Blur,
  • Lightwave
  • Arnold, used by Luna
  • XSI, used by Animal Logic
  • Marionette (Pixar proprietary)
  • Premo (DreamWorks proprietary)
  • Apollo (DreamWorks proprietary)
  • Blender, free open source, for gaming

3D Modeling Terminology

  • Mesh - the points of the wireframe
  • Rigging - skeletal mesh for movements. A tool for use by animators.
  • Material -
  • Texture
  • Skin
  • Controller
  • Y-up - cartesian coordinate system with Y-axis on the vertical dimension
  • Z-up - cartesian coordinate system with Z-axis on the vertical dimension

Gibson Environment at Stanford http://gibsonenv.stanford.edu/

virtual_robotics.txt · Last modified: 2021/01/28 05:46 by 127.0.0.1

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