virtual_robotics
Table of Contents
Virtual Robotics
Game Engine Software
- Unreal, visual scripting and C++ or “blueprints” proprietary scripting
- Unity, no visual scripting, C# or JavaScript
Javascript 3D Drawing
- threeJS, open source
- BabylonJS, Microsoft
3D Modeling Software
- 3dsmax, by Autodesk, for architecture and engineering, used by: Blizzard, Blur
- Maya, also Autodesk, studios: Blizzard, Disney, Weta, Luna, Blur
- Cinema4, for movies
- Houdini, for movies, unique UI and workflow, used by: Blur, BlueSky
- Zbrush, used by: Blizzard, Disney, Weta, Blur,
- Lightwave
- Arnold, used by Luna
- XSI, used by Animal Logic
- Marionette (Pixar proprietary)
- Premo (DreamWorks proprietary)
- Apollo (DreamWorks proprietary)
- Blender, free open source, for gaming
3D Modeling Terminology
- Mesh - the points of the wireframe
- Rigging - skeletal mesh for movements. A tool for use by animators.
- Material -
- Texture
- Skin
- Controller
- Y-up - cartesian coordinate system with Y-axis on the vertical dimension
- Z-up - cartesian coordinate system with Z-axis on the vertical dimension
Gibson Environment at Stanford http://gibsonenv.stanford.edu/
virtual_robotics.txt · Last modified: 2021/01/28 05:46 by 127.0.0.1